Ready Player One by Ernest Cline

Ready Player One - Ernest Cline

Wade's mood swings as a passionate fan and geek made me smile.


I wanted to steal that virtual Firefly/Serenity ship that arrives in the latter half of the novel.


(Seriously, I'd add the sentient ship Moya from Farscape to the list of most wanted cyber vehicles in a science fictional universe.)


I really enjoyed the detail in regards to the possibilities opened up by virtual reality. The escapist virtual worldbuilding was strongly tied into this bleak resource exhausted world. I liked that the story didn't shy away from the question of limited virtual access due to privilege.


There was a self-aware lightness to how it approached fantasy wish fulfilment and various genre tropes. The story also touched upon race and the gender politics in the gamer community towards the end but I agree with other reviewers that this aspect could have been explored more.


If Ready Player One was narrated by any of the secondary characters, the plot could have delved deeper into experiences of marginalisation and independence. These character arcs are just hinted in the back stories of Aech, Artemis, Daito and Shoto. If anyone's up for exploring those stories and challenging archetypes a step further, I'dive in with the enthusiasm that Wade displays regarding Halliday.


A few more diverse love letters to SFF, gaming and/or fandom to explore:


- The Guild (I really need to catch up on this show)

Mr. Penumbra's 24-Hour Bookstore by Robin Sloan

Among Others by Jo Walton


I still haven't read these yet:


The Brief Wondrous Life of Oscar Wao by Junot Diaz

Fangirl by Rainbow Rowell